package game.games.rpg;

import game.games.rpg.magic.AutoHealthBuff;
import game.gfx.ConsoleColor;

public class Player extends Monster
{
    public Player(int health, int attack)
    {
        super('@', ConsoleColor.DEFAULT, health, attack);
        addBuff(new AutoHealthBuff(this));
    }
    
    public Player()
    {
        this(0, 0);
    }
}
